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FrancoAparicio

44 Game Reviews

5 w/ Responses

Sonic? really? feature some new music, at least. There's plenty.
Didn't like the graphics, the controls were perfect (in my opinion). Got bored, in the second level.
Not my kind of stuff, appearently.

"Suto never knew what to believe."
"Agnostic."

Nice story you have here. I'd really like this puzzles in between a platformer... This story has talent.

SammyBloo responds:

Haha, I'm not sure how many people picked up on that! Thanks a lot! I'm glad you enjoyed it.

I never thought I could like this kind of game. Never seen anything like it (like... balance box to not edge contact)
I could have this on my cellphone and play it when I'm bored of life.

Asvegren responds:

Thank you :)

It was actually fine. The controls were tough, I really don't like inertia while jumping, but well... I couldn't reach to the end... I mean, it got stuck, I lost and never revived, and came here to write this.
This isn't new, you should work on that... Create something. I like the visuals.

Couldn't stop, needed to finish it... It was pretty challenging, but not ridiculously difficult as many games I've been playing lately, like anyway you made me have a point (and it wasn't just scoring my best...)
I felt so sad when I first came back to the cave and saw the...flying object outside... Like... You made it, dude.
My only complaint is that it was too much player-friendly. Like hints everywhere: "this looks like a mechanical object", "it's a car-plate, near to the hospital" (and eventually only one plate available),
infinite ammo, infinite grenades, infinite underwater breathing (nevertheless, bosses are perfect, in my opinion: not easy (at all), but not that hard either.) This reason is why I liked that there was no map... Like I had to remember the zone. It wasn't too big, anyway (I wished it were... and then maybe a map would be helpful :P)

Above all, this was a great game (nice touch choosing Calamaistr works), with a great back-story, well founded, nice game-developing, in-game growing... No doubt I'm exploring your other games and subscribing to your submissions from now on. Congratulations!

Asvegren responds:

Thank you. Lovely and constructive review. I'm glad you liked it, and hope I can keep impressing you with future games!

NICE! original, hard.
VERY good work. The music is a bit annoying, though.

:) Have you heard of Orfeo and Euridice?

Such a nice ending... like... I got chills...

Anyway, it's weird how it doesn't fit in a game-style that I like, like it's in the middle of 8-bit and advanced graphics... that bothers me, but it doesn't affect to the whole piece. Although yes, visuals are very important in games, it doesn't matter in this particular close and warm case.

You already know what I think of your games...
Again, this was surprising, I really like the way you make us think it's about something and eventually it's something else, it's when I (personally) realize there's talent going on, that this is serious thing.
Congratulations for such a beautiful night story, "it's rough and sometimes frustrating to find what you need, but at the end you'll be walking on the sky, on the very moon." Such a nice touch.
The music is amazing.

"Been trapped here for 5 years", be grateful: it could have been longer.....like a lifetime, for example.

Well, you know, in MOIDERAH's review, there's something I would really pay attention to, (not the whole stupid thing): laziness... it's really lazy, like there's no clear instructions (I had to lose like twice to understand what the actual rules were...)
I don't know what Harlem Snake game is, so those rules weren't clear for me either.
Timing should stop while the dancing section, why would it run if there's nothing to do, but wait...
Puzzles were easy (at least the 4 I have played.)

Although I REALLY don't know what Harlem Snake is, but I think this kind of party games are okay at parties, but not here. Do something else, something new, not only proving you know how to make a dude move through the screen and... do that. Really, you'd do well...

I'm so glad you know how to make games, because this is amazing, and I'll take a look in your games, for sure.
I've been like three days to finish it, although I didn't unlock the gems secret, I got 25 of them so far, and probably tomorrow I'll be back to look for those 5 missing.
Such a puzzle you have here, I loved how it started to be like a one-direction puzzle game, and suddenly it's an enormous map, with almost nothing to do with what you expected in the first 5 gameplay minutes...
I wish I could have managed my savings: earlier today, when I opened your game, I had lost my progress, I had beaten the desert and the factory, and it wasn't there anymore... When I had to close it, I had to hope it would save itself instead of saving it myself... Fortunately it didn't disappear when I reopened now, and, eventually, "a winner is me".
Congratulations for such a great production here. Keep up the good work (like, an asking of mine, I really want good games around).

Age 30, Male

Jujuy - ARG

Joined on 3/20/11

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