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FrancoAparicio

5 Game Reviews w/ Response

All 44 Reviews

There's a lot of effort in here and I appreciate it. You have a very good programming result here.
I like the "insert coin" idea, but not with the 'i' key... maybe a button where to click on, just like the 'green flag'.
The increasing-difficulty-over-time was very good. Also the background and the mouse-moving-response were good. Oh, and I didn't see the full-screen option much, nice one there.

Yet: there's no scoreboard, only a timer and a 300-bullet counter.
Also, there's this red unidentified button that basically makes you lose if you click on it in mid-game, and there's no pause button. You should try and improve those things.
About the shooting: I couldn't do it fluidly. Like, after a few bullets (between 10 and 15) it would take some time before starting shooting again; after I would run out of the 300 bullets, it would take the same amount of time to "reload" and reset the counter. Maybe it's only in my computer, maybe not. Fix that, it allowed me to simply hold the click and wait for the bullets to come out, making the 300 counter completely useless, and annoyed me.
And... some music - sounds, maybe?
Last thing: this is not something new at all. Not yet, at least. Still, congratulations.

ZoomPlay responds:

Thank you for this response and constructive criticism. I retested my game and I noticed the bullet glitch also. I will look into that later. I will consider changing the insert coin system. What is this red button? I will have to look into that in my free time. Finally, I probably will add music sometime. Overall, thank you for your response, Bye,

-ZoomPlay

I liked it, a lot.
Tips would have been very useful in my first plays, like "in an edge, you can go to the oposite edge by pressing the corresponding key"
About the three vertical worms (or horizontal, it's the same), it's okay, you should avoid them by going from edge to edge, with the tip above mentioned... one of them must be short enough.
It was good, nice looking, well designed. Got bored in the 7th gameplay but that's because these are not my type of games.

JonathanMelnik responds:

Thanks! And please check my new game Teleport Wizard :)

"Suto never knew what to believe."
"Agnostic."

Nice story you have here. I'd really like this puzzles in between a platformer... This story has talent.

SammyBloo responds:

Haha, I'm not sure how many people picked up on that! Thanks a lot! I'm glad you enjoyed it.

I never thought I could like this kind of game. Never seen anything like it (like... balance box to not edge contact)
I could have this on my cellphone and play it when I'm bored of life.

Asvegren responds:

Thank you :)

Couldn't stop, needed to finish it... It was pretty challenging, but not ridiculously difficult as many games I've been playing lately, like anyway you made me have a point (and it wasn't just scoring my best...)
I felt so sad when I first came back to the cave and saw the...flying object outside... Like... You made it, dude.
My only complaint is that it was too much player-friendly. Like hints everywhere: "this looks like a mechanical object", "it's a car-plate, near to the hospital" (and eventually only one plate available),
infinite ammo, infinite grenades, infinite underwater breathing (nevertheless, bosses are perfect, in my opinion: not easy (at all), but not that hard either.) This reason is why I liked that there was no map... Like I had to remember the zone. It wasn't too big, anyway (I wished it were... and then maybe a map would be helpful :P)

Above all, this was a great game (nice touch choosing Calamaistr works), with a great back-story, well founded, nice game-developing, in-game growing... No doubt I'm exploring your other games and subscribing to your submissions from now on. Congratulations!

Asvegren responds:

Thank you. Lovely and constructive review. I'm glad you liked it, and hope I can keep impressing you with future games!

Age 30, Male

Jujuy - ARG

Joined on 3/20/11

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