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FrancoAparicio

44 Game Reviews

5 w/ Responses

Very nice game-play, never seen it before in such games and that made a very good impression on me. Quite puzzling. Visual development is awesome, from the one-pixel-sided triangle to the blurry effect when you are taking too long to reach the dot. Music is awesome.
It would be nice if it was available to press A and L at the same time (and that to be effective in the game). Other than that, I consider this a great skill/collect-avoid arcade game.

Very differently to the other reviewers, I like the music, quite classic in this type of games, and the visuals too, everything is very well put, like it reflects one and only one kind of game, defined, not like many recent games I've played lately.
It has a mute button, a menu-button, a level-selection screen, these things are VERY important;
And although mouse clicking was a bit hard, maybe it's part of the physics-game, not sure. Not bad, anyway.

I found it quite easy, a little bit pretentious in some levels, like 1/12. Actually, I got bored in the 8th level, but I keep saying it was worth your effort, just probably not my kind of game.

I'm speechless.
Magnificent work.

I love the design, the visuals, but controls were not so good, so as to solve each obstacle without dying several times before.
I liked how it started to be an "explore this world for more power-ups" but then it became a simple skill game, no more power-ups, no scubadiving (I wished I had to find my underwater things so as to swim, heh.) Not that it's not ok, just not my type of game. Nevertheless, I'll subscribe for more of your submissions, and I'll check your gallery. I really liked what you wanted to do with this game.

You know? I had a feeling... Like I thought "maybe later it's not this easy, maybe later it's well done" but it died right after I... "won"... it finished there, after three very simple and very poorly designed puzzles.

Advices for the next one: (because I like where you're going, sadly this is not close to that, but it wants to, and it's enough.)
Music and sounds: Add them, add good ones (like the one you used, it's very good), and don't forget to put a mute button. Without it, it looks more like a coding experiment than an actual game.
Limits: don't let the player go outside what's seen on the screen, easy to get lost and quit.
Physics: the last stones puzzles was bad designed, after pushing a stone against a wall, there's no way back.
Buttons: Needed during game: a Main Menu shortcut, Mute, and Restart Current Puzzle.
Diagonals: Let the player walk in diagonal, it's intuitive and player-friendly.
Work more on the puzzles. A LOT more, and don't make them just because, you'll have to justify them.
Don't know what else, read more about programming games... Maybe another software, and not Stencyl, I don't know, I don't know about those things.

There's no mute button.
It was hard to find the "peeps" (I mean, get to see them, in order to catch/rescue them), and it was easy to reach them.
Controls were very hard, the sliding was annoying...
Not too entertaining.

Nitrome hasn't been very surprising lately. Several months ago I re-discovered one of their games I used to play on my childhood -now forgotten- and it was, in fact, quite disappointing, compared to my great flashbacks of it, and ever since, every new Nitrome Game was too elaborate, and never really hooked my entertainment up again.
When I opened this, and saw it was another Nitrome's, I wanted to closed it. If I wasn't obsessed with retro-puzzles, I would have, but I wanted to give it a try.

There's no way to know if your data is being saved, so you can leave and come back later,
Music is good (if not great)
No instructions (probably due to it's classical roots... I mean, this reminded me of those old games I never understood how to play, in which monsters moved in turns similar to this ones. The point is that as I never understood those, neither did I these, until I realized all by myself, during I don't know which floor. Maybe it has nothing to do with those old games I referred above -shall I repeat I never played those?- and it just was you fancying not writing them, honestly I don't remember how you often develop your games.) Maybe this "No Instructions" part is the one I, personally, enjoyed the most... Deducing rules by myself was quite challenging and fun. And that's one of the main pros of this game: it never lost entertainment or interest, it wasn't too long, neither too easy.
Graphic design is awesome, except for the spiders that in some moments, it was too confusing, so one couldn't really see in which direction they were jumping; and glowing eyes, impossible to see if they're glowing or not if the character is in his backs to the player.
Nevertheless,
I'm glad I came across this game, and don't regret at all playing it from top to the end, including the bonus floor and etc, at once.
I highly recommend it, nevertheless I still don't like some of your games, so keep up good work.
Congratulations for such a result here. A lot of talent can be appreciated behind this game.

The sudden difficulty change between levels 5 and 6 was... quite surprising.
There's no "replay" button, in case you accidentally fall in the flaw (which actually happened to me), and there's no level selection, nowhere.
Nothing new or interesting to play.

I liked it, a lot.
Tips would have been very useful in my first plays, like "in an edge, you can go to the oposite edge by pressing the corresponding key"
About the three vertical worms (or horizontal, it's the same), it's okay, you should avoid them by going from edge to edge, with the tip above mentioned... one of them must be short enough.
It was good, nice looking, well designed. Got bored in the 7th gameplay but that's because these are not my type of games.

JonathanMelnik responds:

Thanks! And please check my new game Teleport Wizard :)

Very irritating...
That 'random' hole, no restart button, had to reload the page.
The platforming was awful, I got stuck only walking as if there was some invisible obstacle.
That sliding through every 'room' was confusing, and poorly designed.
Controls could be a lot better.
Sun death, maybe once is okay, but every single time is frustrating, more when the ground is not far enough so in your jump, you're death, and you lost all your progress so far.
Found three endings, and I won't bother to find the fourth... maybe it's another joke of yours.
It wouldn't matter, for me, if you take this game off.

I really, REALLY got excited when jumped off in the maintenance hole, like "Wow, a brand new game, and there's a gun!!! how do I shoot? ugh, shooting is awful........... Is this thing dying? maybe I don't have to do this.... oh, there's it. That's it?" Very disappointing.

Age 30, Male

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