(Wow, rude last two reviews.)
1. Drum sounds? that was...weird. Got used to it by the end of it, but not before. 2. A demo? that was also weird. (those two points are the missing star.)
Ok, we're done with the bad. The goods are: The programming is VERY good, gameplay and user interface is very very well done. Those visuals... I like the minimalistic style of it, yet I would have loved a wider palette of colors, even inside each level. Also, I really liked the skill based with movement sensibility thing. Movement based labyrinth. It felt really comfortable (though I wouldn't call this "relaxing" at all.)
Anyway, good luck with it.
There's a lot of effort in here and I appreciate it. You have a very good programming result here.
I like the "insert coin" idea, but not with the 'i' key... maybe a button where to click on, just like the 'green flag'.
The increasing-difficulty-over-time was very good. Also the background and the mouse-moving-response were good. Oh, and I didn't see the full-screen option much, nice one there.
Yet: there's no scoreboard, only a timer and a 300-bullet counter.
Also, there's this red unidentified button that basically makes you lose if you click on it in mid-game, and there's no pause button. You should try and improve those things.
About the shooting: I couldn't do it fluidly. Like, after a few bullets (between 10 and 15) it would take some time before starting shooting again; after I would run out of the 300 bullets, it would take the same amount of time to "reload" and reset the counter. Maybe it's only in my computer, maybe not. Fix that, it allowed me to simply hold the click and wait for the bullets to come out, making the 300 counter completely useless, and annoyed me.
And... some music - sounds, maybe?
Last thing: this is not something new at all. Not yet, at least. Still, congratulations.
Thank you for this response and constructive criticism. I retested my game and I noticed the bullet glitch also. I will look into that later. I will consider changing the insert coin system. What is this red button? I will have to look into that in my free time. Finally, I probably will add music sometime. Overall, thank you for your response, Bye,
Well, I kind of agree with supabamman's comment on your game. He's very precise about some points I didn't even realize (just because I've been lazy).
I want you to think of another issue here: It seems like the fingering patterns were also random; I could tell in some points that it was representing the "line" that the melody sang (although sometimes rhythms weren't precise), but it was continued by another rhythms that corresponded to some sort of drum set (so to speak), even in the same music section.
What I'm trying to say, is that, maybe you could make a likeable melody pattern in the chorus, different from the verses and stuff, and repeat it in every chorus. Also, there were some 'rap' sections that would work perfectly with rhythm patterns, like button "a" leads the pulse, while button "f" is a clap-clap, and the right hand makes another stuff; things like that; it was TOO random to lead to pleasure, in my opinion.
A very good development in this game, considering music, gameplay, graphics, enough instructions (there' no need to make a tutorial as someone said), buttons, medals, and ideas! very good way to re-create this classic game. Though it was a bit fast (and I don't mean animation precisely), I really liked it.
Well, it was very good, but it wasn't hard, or "pretentious", but it was nice anyway. It was quite easy, some programming mistakes (like I can walk outside the screen and fall out to the nothingness), the graphics were simple (squares), although I like them that way, and the shadows are a very neat detail. In the Ego level, it was confusing WHAT I had to crash and HOW.
Anyway, Satie, simple-puzzles, tragedies are a sufficient match for me.
Keep working, I like where you're going.
Well, if I had to see this as a game, it would suck. But considering this is not a game, and that this site supports alternative kind of submissions, I'll focus on something else.
Visuals are beautiful. Intuitive controls (+), even programming is awesome: physics, those bugs randomly flying, etc.
So sad there's no sounds or music (that's the missing half-star).
I'm anyway subscribing to get noticed about your next submissions. Congratulations.
I like the visuals a lot, the music didn't convince me, though. Controls are a bit rough, and it's a very short playline.
I'm subscribing, anyway, to your submissions.
Very nice game-play, never seen it before in such games and that made a very good impression on me. Quite puzzling. Visual development is awesome, from the one-pixel-sided triangle to the blurry effect when you are taking too long to reach the dot. Music is awesome.
It would be nice if it was available to press A and L at the same time (and that to be effective in the game). Other than that, I consider this a great skill/collect-avoid arcade game.
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